DUNGEONLOCK

Not everything unlocks. The field guide to every class, foe, patron and room.

Play the game Mirror

Classes

Knight

Slow and armored. Wide sword arcs, and a shield charge that stuns.

Health 120, speed 4.4. Takes 20% less damage.

Attack
Cleave. Wide sword arcs; every third is a heavy sweep.
Special
Shield Charge. Charge forward and stun what you hit.
Cast
Lock Shard. Throw a shard that sticks in a foe. Pick it back up.
Dash
Roll.

Rogue

Fast and fragile. Quick stabs that crit from behind, and two dashes.

Health 70, speed 6.4. Two dash charges.

Attack
Stab. Fast jabs, double damage from behind.
Special
Knife Fan. Throw three knives in a spread.
Cast
Lock Shard. Throw a shard that sticks in a foe. Pick it back up.
Dash
Shadowstep, 2 charges.

Wizard

Fights from range. Arcane bolts, a freezing nova, and a blink.

Health 80, speed 5.2. Blink teleports through danger.

Attack
Arcane Bolt. Magic bolts; every third pierces.
Special
Frost Nova. Burst around you that freezes enemies.
Cast
Lock Shard. Throw a shard that sticks in a foe. Pick it back up.
Dash
Blink.

Enemies

Grunt

Walks up and swings its sword in a wide arc. Slow to recover.

Base health 34, rising with depth. Elites are bigger, armored and tinted crimson.

Hexer

Keeps its distance and fires aimed bolts down a red line. Close in fast.

Base health 24, rising with depth. Elites are bigger, armored and tinted crimson.

Stalker

Fast. Shows a short red line, then lunges along it. Step aside.

Base health 28, rising with depth. Elites are bigger, armored and tinted crimson.

Brute

Armored and heavy. Slams the ground around itself after a long windup.

Base health 90, rising with depth. Elites are bigger, armored and tinted crimson.

The Warden

Keeper of the Lock, every tenth depth. Slams, volleys and charges, and calls skeletons when hurt.

Base health 420, rising with depth. Elites are bigger, armored and tinted crimson.

Patrons

Cinder, the Burning Warden

Inflicts Burn. Numbers shown are for a Common boon at level 1.

  • Searing Strike (attack): Your Attack inflicts 3 Burn.
  • Blazing Flourish (special): Your Special deals +25% damage and inflicts 6 Burn.
  • Flare Shard (cast): Your Cast bursts on impact for 18 damage and inflicts 6 Burn.
  • Ember Step (dash): Your Dash leaves a burst that deals 10 damage and inflicts 3 Burn.
  • Kindling: Burn deals +25% damage.
  • Heat Within: Deal +15% damage to burning foes.
  • Wildfire (legendary): Burning foes spread their Burn to everything near them when they die.

Rime, the Frozen Gaoler

Inflicts Chill. Numbers shown are for a Common boon at level 1.

  • Frostbite Strike (attack): Your Attack inflicts 12% Chill.
  • Glacial Flourish (special): Your Special deals +25% damage and inflicts 24% Chill.
  • Rime Shard (cast): Your Cast bursts on impact for 18 damage and inflicts 24% Chill.
  • Frost Step (dash): Your Dash leaves a burst that deals 10 damage and inflicts 12% Chill.
  • Brittle: Frozen foes take +30% damage.
  • Cold Blood: Take 20% less damage from chilled foes.
  • Shatter (legendary): When a foe freezes, it shatters the ice around it for 40 damage.

Verdigris, the Rusted Keeper

Inflicts Corrode. Numbers shown are for a Common boon at level 1.

  • Rusted Strike (attack): Your Attack inflicts 6% Corrode.
  • Corroding Flourish (special): Your Special deals +25% damage and inflicts 12% Corrode.
  • Acid Shard (cast): Your Cast bursts on impact for 18 damage and inflicts 12% Corrode.
  • Rust Step (dash): Your Dash leaves a burst that deals 10 damage and inflicts 6% Corrode.
  • Old Iron: +20 max health, and heal that much now.
  • Green Coin: Gain +2 Ash from every kill.
  • Ruin (legendary): Corrode can stack twice as high.

Hush, the Silent Turnkey

Inflicts Hex. Numbers shown are for a Common boon at level 1.

  • Hushed Strike (attack): Your Attack inflicts 25 Hex.
  • Silent Flourish (special): Your Special deals +25% damage and inflicts 50 Hex.
  • Grave Shard (cast): Your Cast bursts on impact for 18 damage and inflicts 50 Hex.
  • Shade Step (dash): Your Dash leaves a burst that deals 10 damage and inflicts 25 Hex.
  • Last Rites: Heal 3 whenever a hexed foe dies.
  • Echo: Hex blasts are 30% bigger and stronger.
  • Requiem (legendary): Hex blasts hex every foe they hit.

Duo boons

Offered once you carry boons from both patrons.

  • Steam Vent (Cinder and Rime): Foes that are both burning and chilled take +50% damage.
  • Molten Rust (Cinder and Verdigris): Each Burn tick also adds 2% Corrode.
  • Pyre Rite (Cinder and Hush): Hex blasts inflict 6 Burn.
  • Cold Iron (Rime and Verdigris): Chilled foes deal 30% less damage.
  • Still Grave (Rime and Hush): Hexing a foe also inflicts 25% Chill.
  • Rot Toll (Verdigris and Hush): Hex blasts deal +40% damage to corroded foes.

Rarity and Keystones

Common, Rare and Epic boons are worth 1, 1.5 and 2 times their base. A Keystone raises one boon by a level; each level adds 40% of its starting value. A new boon for a move replaces the old one in that slot.

Biomes

The Cells

Depths 1 and 2 of every ten. Warm stone and orange torchlight.

The Crypt

Depths 3 to 5. Cold blue fire and great stone slabs.

The Rot

Depths 6 to 8. Green light, broken floors and rubble everywhere.

The Warden's Halls

The Warden waits at depth 9. The Lock comes after: pay one key to escape, or take a door and go deeper. The cycle repeats every ten depths, and each lap is harder.

Upgrades

The Anvil

Spend ash between runs. These last forever.

  • Vitality: +10 max health (up to 5)
  • Whetstone: +8% damage (up to 5)
  • Last Breath: Survive a killing blow once per run, per level (up to 2)
  • Shard Pouch: +1 Cast shard (up to 2)
  • Quickstep: Dash recharges 8% faster (up to 3)
  • Patron's Favor: Better odds of Rare and Epic boons (up to 3)
  • Insight: Reroll a boon offer once per run, per level (up to 2)
  • Greed: +15% Ash carried out of every run (up to 3)
  • Spare Key: Start each run holding a key (up to 1)

Level-up perks

Kills give XP. Each level lets you pick one of three perks once the room is clear.

  • Vigor: +15 max health, and heal 15
  • Might: +10% damage with everything
  • Haste: +8% move speed
  • Flurry: Attack 10% faster
  • Focus: Special recovers 15% faster
  • Deep Pockets: +1 Cast shard
  • Fleet: Dash recharges 15% faster
  • Leech: Heal 2 per kill
  • Thorns: Attackers take 6 damage

Controls

Moves

These are the defaults. Change any of them in Settings.

Attack
LMB or J, or X on a controller
Special
RMB or K, or Y on a controller
Cast
Q or L, or B on a controller
Dash
SPACE or SHIFT, or A on a controller
Interact
E, or RB on a controller
Pause
ESC, or START on a controller

Moving and menus

Move with WASD, the arrow keys or the left stick. Aim with the mouse or the right stick. In menus, Enter or A selects, Esc or B goes back, and Tab or Y opens extras.