
Grunt
Walks up and swings its sword in a wide arc. Slow to recover.
Base health 34, rising with depth. Elites are bigger, armored and tinted crimson.

Hexer
Keeps its distance and fires aimed bolts down a red line. Close in fast.
Base health 24, rising with depth. Elites are bigger, armored and tinted crimson.

Stalker
Fast. Shows a short red line, then lunges along it. Step aside.
Base health 28, rising with depth. Elites are bigger, armored and tinted crimson.

Brute
Armored and heavy. Slams the ground around itself after a long windup.
Base health 90, rising with depth. Elites are bigger, armored and tinted crimson.

The Warden
Keeper of the Lock, every tenth depth. Slams, volleys and charges, and calls skeletons when hurt.
Base health 420, rising with depth. Elites are bigger, armored and tinted crimson.